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Transcript: "Taking the Next Step With Digital Collections"

Page history last edited by PBworks 12 years, 3 months ago


 DLF 2008 Fall Forum Panel Session

 13 Nov 2008

 Transcript + Introduction


 "Taking the Next Step With Digital Collections:

Innovative Teaching, Learning & Research in Virtual Worlds"



INTRODUCTION - Esther Grassian/Alexandria Knight


"Land of Lincoln" and "Renaissance Island" are 2 of many sims in Second Life. How historically accurate are these sims? In what ways can we use Aquifer's American Social History Online and other digital collections to help verify the historical accuracy of virtual world sims?


Can you annotate machinima by using the video annotation tool developed for the EVIA Digital Archive project described yesterday?


In what ways could you use Harvard's digital objects or the Library of Congress' Flickr project for teaching, learning and research in virtual worlds? Both were described this morning.


I'm Esther Grassian from UCLA & this is Deni Wicklund from Stanford, co-managers of Entropia, DLF's Second Life island.


We're delighted to bring you a panel of faculty and researchers, as well as an instructional designer and a digital library librarian, to discuss "Taking the Next Step With Digital Collections: Innovative Teaching, Learning & Research in Virtual Worlds."


All of the panelists are participating in this session via Second Life, a 3D virtual world, & 55 people from various countries have signed up to attend in SL. I will moderate the session in real life (RL) and Deni will moderate the session via SL. I will introduce the panelists to you, and then each will spend about 5 minutes addressing 4 questions, followed by your questions and answers:


Here are the questions for the panelists:


1. How and why do you use virtual worlds like Second Life?

2. What kind of feedback have you gotten from your target audience in virtual worlds?

3. What do you see as the positive and negative aspects of using them for teaching, learning, and research?

4.  In what ways could you use digital collections to stimulate, support or enhance virtual world teaching, learning, and research?


[Note: Panelist Introductions have been moved below the chat transcript.]





[8:13]  Alexandria Knight: Jeremy has two objects to show us. First is an audience participation quiz. You can grab one of the pieces at the front of the room

[8:15]  Alexandria Knight: Click on one of the red pieces and move it

 [8:15]  CLOZE Star Wars: Correct: Jennette Forager got restore freedom!

 [8:15]  CLOZE Star Wars: Correct: Bender Barkkorn got hidden base!

 [8:15]  Alexandria Knight: Someone has control of galactic freedom!

 [8:15]  CLOZE Star Wars: Correct: Jenymn Mersand got entire planet!

 [8:15]  Alexandria Knight: Ok, you're working on it

 [8:15]  CLOZE Star Wars: Correct: Mildred Ranger got Princess Leia!

 [8:15]  CLOZE Star Wars: Correct: Bender Barkkorn got Princess Leia!

 [8:15]  Alexandria Knight: Grab a piece and move it

 [8:15]  Jennette Forager: Good gadget.

 [8:15]  Zed Marseille: cool

 [8:15]  Alexandria Knight: Evil empire...

 [8:16]  CLOZE Star Wars: Correct: Ingrid Deschanel got Galactic Empire!

 [8:16]  CLOZE Star Wars: Correct: Sheila Yoshikawa got Empire's!

 [8:16]  Alexandria Knight: This is an example of a database driven app. Can be used by group of people. Very simple app

 [8:17]  Jeremy Kabumpo: /pix 1.121

 [8:17]  DLF SET: Number of definitions found for "1.121": 1

 [8:17]  Jennette Forager: whoa! nice!

 [8:18]  Jennette Forager claps

 [8:18]  Artemis Jacks: yeah!!!!!!

 [8:18]  Bluewave Ogee: /claps

 [8:18]  Artemis Jacks: Thanks Jeremy!!!!!!

 [8:18]  Teachergirl Razor: ty



[8:19]  Xavier Alaman: Good morning to all the virtual and RL audience. I am going to participate just using chat…

  [8:19] Xavier Alaman: well, i am going to give you my views on the questions posed

 [8:20] Xavier Alaman: 1.- How and why do I use virtual worlds like Second Life?

 [8:20] Xavier Alaman: We are the School of Engineering of the Universidad Autonoma de Madrid, one of the two top research Universities in Spain. Our focus is in computer science and communication technologies.

 [8:20] Xavier Alaman: We decided to enter Second Life in May 2008, initially as an effort to reach potential new students, showing our offer and strengths. This was part of a broader effort that included presence in You Tube, closer contact with high schools, etc.

 [8:20] Xavier Alaman: We developed a campus in SL, inside an island devoted to European higher education. Our campus is not a replica of a real life campus, with buildings and so, but it is more in the line of a place for discovering, meeting with people and having fun.

 [8:21] Xavier Alaman: Latter, we decided to try some pilot ideas for using SL as a teaching tool. This will be fully developed next semester. We plan three lines of actuation: tutoring, international contacts among students, and teaching “computer programming”.

 [8:21] Xavier Alaman: With respect to tutoring, we believe that SL has a high potential, given the “lowering the barriers” effect of the environment. We are speaking about the academic (accompanying) tutor, not necessarily about the tutoring effort in a particular course.

 [8:21] Xavier Alaman: With respect to international contacts, we believe that SL is a great opportunity to get our students to contact students from other countries and cultures, practice languages, and eventually making international contacts.

 [8:22] Xavier Alaman: With respect to teaching “computer programming”, in our case all our students take a programming course in their first year. Recently, we have detected that traditional courses do not meet the high expectative that our new students have about what is programming. SL offers a more attractive way to have this initial contact with the subject of programming.

 [8:22] Xavier Alaman: Well, no i will address the next question:

 [8:22] Xavier Alaman: 2.- What kind of feedback have we gotten from our target audience in virtual worlds?

 [8:22] Xavier Alaman: The initial feedback we have obtained from limited experiences is very positive. Some tutoring experiences have shown a deeper and quicker contact with student problems and interests. Also some experiences in teaching programming in SL have shown that the environment is easy for beginners, as well as quite motivating. Finally, some experiences in international contacts among professors and staff of our universities and other universities seem to point to fruitful opportunities also for students.

 [8:23] Xavier Alaman: And, what do I see as the positive and negative aspects of using virtual worlds for teaching, learning, and research?

 [8:23] Xavier Alaman: The main strength of SL, in my opinion, is in the interaction part. Having people to interact with each other is the main contribution of SL as compared with other electronic means of accessing information, such as the Web. With respect other communication means, such as MSN or IRC, Second Life offers a much more deep implication of the person, as well as an environment with richer possibilities of interaction.

 [8:24] Xavier Alaman: Any activity that is bases in interaction has in SL a good support base. Especially if emotions are a important part of it. For example, I foresee its use in team building activities, training in specific situations (emergency situations, management of conflicts, group dynamics), etc.

 [8:24] Xavier Alaman: On the other hand, I am somewhat sceptic about the effectiveness of SL for delivering information that can be much easier delivered over the WEB. Also, the current state of SL technology does not encourage its use for delivering lectures or presentations, especially for large audiences.

 [8:24] Xavier Alaman: Finally, a risk in SL for our students (and not only for the students) is its high addictive nature. There is a risk that involving a student in SL activities may end in an addiction that interferes with his/her other academic activities.

 [8:25] Xavier Alaman: And with respect to the question about In what ways could digital collections be used to stimulate, support or enhance virtual world teaching, learning, and research?

  [8:25] Xavier Alaman: I would suggest that the use of digital collections in SL has to be connected with interactive activities if we want to benefit from SL potentials. For example, a live discussion around a particular collection of art, a live meeting with an artist explaining his/her own works, contests, games… Interaction should be the centre, in my opinion, of any SL effort.

 [8:26] Xavier Alaman: And that were my views in the topic. Thank you very much for your attention :-)


[8:26]  Jennette Forager: ::applause!::

[8:26]  Alexandria Knight: Thank you, Xavier!

[8:26]  Artemis Jacks: Thanks Xavier!!!!!

[8:26]  Artemis Jacks: wonderful!


8:27]  Bluewave Ogee: Hooray, Sheila!

 [8:27]  Alexandria Knight: Yes!

 [8:27]  Jennette Forager: Yes!

 [8:27]  Artemis Jacks: yes!!

 [8:27]  Teachergirl Razor: yes

 [8:27]  Zed Marseille: good




 [8:27]  Alexandria Knight: In terms of the 4 questions, I've been using SL with students

 [8:28]  Alexandria Knight: Problems--technology: Need access to broadband computer and good graphics

 [8:28]  Alexandria Knight: Also need willingness of university to install SL on PCs

 [8:28]  Alexandria Knight: Can be barrier to inclusion, especially for distance learning

 [8:28]  Alexandria Knight: Interface & time to learn to use SL can be a problem

 [8:29]  Alexandria Knight: Complex, exciting and sophisticated, so it takes time to learn

 [8:29]  Alexandria Knight: Being a gamer, can help people learn to move around more quickly. But some may think it's a game and that can be a disadvantage

 [8:29]  Alexandria Knight: Must clear  your mind of what you can and can't do in SL

 [8:29]  Alexandria Knight: Benefits:

 [8:30]  Alexandria Knight: Media cross-boundaries

 [8:30]  Jennette Forager nods

 [8:30]  Alexandria Knight: Interact with people from all sorts of subject disciplines

 [8:30]  Alexandria Knight: Can present to you in US while sitting in UK. No need to get on a plane to present

 [8:30]  Alexandria Knight: Students can interview people from around the world, making theory more tangible

 [8:31]  Alexandria Knight: When developing 3-D models of information--e.g., Steps in the Research Process [NOTE: Murdoch University, Western Australia has done this]. Can make theoretical things more tangible. Benefit for students.

 [8:31]  Alexandria Knight: Can get to know people--students better

 [8:31]  Alexandria Knight: Using digital resources..

 [8:32]  Alexandria Knight: Librarians need to think about how to use resources created in SL

 [8:32]  Alexandria Knight: Also how to archive, manage and classify resources created here in SL. And imagining things in different ways

  [8:32]  Alexandria Knight: Librarians have a role in educating residents of SL about these matters


[8:32]  Jennette Forager clasp

[8:32]  Jennette Forager: *claps even

 [8:33]  Artemis Jacks: Thanks so much Sheila

 [8:33]  Jennette Forager: and SL too....




[8:33]  Alexandria Knight: Bluewave Ogee is next

  [8:34]  Alexandria Knight: Much like Jeremy and Sheila, she conducts research in SL

 [8:34]  Alexandria Knight: Participates in Educators Coop

 [8:34]  Alexandria Knight: Project based pedagogy, especially

 [8:35]  Alexandria Knight: Grad students built sim in SL

 [8:35]  Alexandria Knight: No barrier between her real world and SL

 [8:35]  Alexandria Knight: Feedback...Mostly quite positive

 [8:35]  Alexandria Knight: People's imaginations triggered

 [8:35]  Alexandria Knight: When she meets administrators, she takes them on a a tour and introduces them to colleagues in their area already working in SL

 [8:36]  Alexandria Knight: If able to successfully trigger something in their curiosity, hook is there

 [8:36]  Alexandria Knight: They're able to see things she can't, in their own disciplines

 [8:37]  Alexandria Knight: Increased energy to their questions point to increased emotion and passion

 [8:37]  Alexandria Knight: Concrete connection to real life

 [8:37]  Alexandria Knight: Positive and negative...

 [8:37]  Alexandria Knight: Positive--

 [8:37]  Alexandria Knight: Engagement

 [8:37]  Alexandria Knight: Being co-present, beyond text

 [8:37]  Alexandria Knight: Eludic

 [8:37]  Alexandria Knight: People have fun here

 [8:38]  Alexandria Knight: Learn more and faster in SL

 [8:38]  Alexandria Knight: Higher level of Bloom's taxonomy applied to her students

 [8:38]  Alexandria Knight: Easier for her to assign tasks

 [8:38]  Alexandria Knight: Social networking very powerful

 [8:38]  Alexandria Knight: Her students' ability to connect with others around the world

 [8:38]  Alexandria Knight: Negative--

 [8:39]  Alexandria Knight: Trapped in our old patterns of imagining or thinking, applying old strategies that work in brick and mortar world

 [8:39]  Jennette Forager: Hard for all of us.....

 [8:39]  Alexandria Knight: Escaping old patterns of thinking

 [8:39]  Alexandria Knight: Shouldn't rush to conclusions now about virtual worlds [8:39]  Alexandria Knight: Such an immersive space

 [8:39]  Alexandria Knight: So much to learn

 [8:40]  Alexandria Knight: Rush to conclusions can constrain us

 [8:40]  Alexandria Knight: Extends us into new kinds of space


 [8:40]  Jennette Forager: Great points!

[8:40]  Jennette Forager clasp

 [8:40]  Teachergirl Razor: thanks a lot

 [8:40]  Artemis Jacks: Thanks Bluewave!!!!


[8:40]  Alexandria Knight: New ways of doing things.

 [8:40]  Bluewave Ogee: You are very welcome. :-)




[8:41]  Alexandria Knight: Stanford Humanities Lab

 [8:41]  Alexandria Knight: One new project underway

 [8:41]  Alexandria Knight: Brand new virtual world

 [8:42]  Alexandria Knight: We are collaboratory of people from various different disciplines

 [8:42]  Alexandria Knight: Criss-cross

 [8:42]  Alexandria Knight: Exciting new medium

 [8:42]  Alexandria Knight: Very early in the history of this medium

  [8:42]  Alexandria Knight: What can you do in virtual worlds vs in other media or the RL?

 [8:43]  Alexandria Knight: Many of their projects are focused on "contamination" of real world and virtual worlds

 [8:43]  Alexandria Knight: Hands on pedagogy

 [8:43]  Alexandria Knight: Stanford Humanities lab...one of core commitments is to experimenting with ways to go beyond the classroom

 [8:44]  Alexandria Knight: Integrated into curriculum via dspace, at physical distance with possibility of integrating with global audience is one of great features of SL

 [8:44]  Alexandria Knight: Project 1:

 [8:44]  Jennette Forager: oooh!

 [8:44]  Alexandria Knight: San Francisco MOMA -- live squares

 [8:44]  Alexandria Knight: Attempt to archive cultural archives; problem for paper-based archiving

 [8:45]  Alexandria Knight: Idea is to work with the audience

 [8:45]  Alexandria Knight: Animated archives built in SL, but not just replica

 [8:45]  Alexandria Knight: Event stage embedded in history of presentation

  [8:46]  Vettore Veloce: gallerie della memoria

 [8:46]  Alexandria Knight: Archiving history of presentation...might exploit potential

 [8:47]  Alexandria Knight: Developed 7000 sq meter WWI area

 [8:47]  Alexandria Knight: Developed set of islands around that location and archival materials around it

 [8:48]  Alexandria Knight: Different mode of access to that material

 [8:48]  Alexandria Knight: Students can mash them up and work with archival materials in that way, in many ways

 [8:48]  Alexandria Knight: Develop physical shows with museum partners integrated with virtual world partners

 [8:49]  Alexandria Knight: We're dealing with early stage in history of medium with potential for interaction and cultural experience not available otherwise to general population, people who would never set foot in an archive, in a hands-on fashion

 [8:50]  Alexandria Knight: People not part of scholarly community are very engaged with this

 [8:50]  Alexandria Knight: Alters conditions for engagement with archival materials and scholarship

 [8:50]  Alexandria Knight: Very strong community response to this project

 [8:51]  Alexandria Knight: People have built monuments in SL to members of their family that participated in WWI, for instance

 [8:51]  Alexandria Knight: Downside...

 [8:51]  Stolvano Barbosa: going to the wrong location for your program

 [8:51]  Alexandria Knight: Must go outside your browser to SL

 [8:51]  Alexandria Knight: Creates impediment for many

 [8:51]  Alexandria Knight: Lack of easy importability and exportability of objects

 [8:51]  Alexandria Knight: Barrier for museums and others

 [8:52]  Alexandria Knight: Difficult when everything you build is locked down by the world

 [8:52]  Alexandria Knight: Some negatives will be addressed in future world platform development, especially importability and exportability

 [8:52]  Alexandria Knight: Last...

  [8:53]  Alexandria Knight: Virtual worlds offer opportunity to redefine process of scholarship and knowledge production,  with new opportunities for engagement for those traditionally cut out




[8:53]  Jennette Forager claps

[8:53]  Teachergirl Razor: thanks a lot

 [8:53]  Farzaneh Eel: thanks!!

 [8:53]  Artemis Jacks: Thanks Jeffrey!!

 [8:54]  Jennette Forager: Good!

 [8:54]  Sheila Yoshikawa: yes

 [8:54]  Vettore Veloce: yes

 [8:54]  Teachergirl Razor: yes well

 [8:54]  Farzaneh Eel: yes!

 [8:54]  Zubby Zanzibar: Good

 [8:54]  Alexandria Knight: Yes




[8:54]  Alexandria Knight: Noah Wittman...

 [8:54]  Alexandria Knight: UC Berkeley

 [8:54]  Alexandria Knight: OKAPI island in SL

 [8:54]  Alexandria Knight: 1st project, collaboration w/Anthro dept

 [8:55]  Alexandria Knight: To develop project to illustrate Turkish archaeology effort

  [8:56]  Alexandria Knight: Recruited a dozen people to help develop the island in SL

 [8:56]  Alexandria Knight: Used audio and video captured on site to do the reconstruction

 [8:56]  Alexandria Knight: 2 grad student created mashup using Flickr and ???

 [8:56]  Alexandria Knight: Code for this is freely available on the OKAPI island

 [8:57]  Alexandria Knight: Construction of personal and social meaning most important

 [8:57]  Alexandria Knight: SL well suited to constructivist pedagogy

 [8:57]  Alexandria Knight: Had event that coincided with multi-media exhibit with many concurrent activities to participate in

 [8:57]  Jennette Forager: Catalhoyuk, Turkey

 [8:57]  Alexandria Knight: all-day event. >200 participated throughout the day

 [8:58]  Alexandria Knight: Grad students played Turkish music

 [8:58]  Alexandria Knight: Hosted film festival with 9 short videos

 [8:58]  Alexandria Knight: Took people on tours

 [8:58]  Alexandria Knight: Lecture delivered to class of architecture students at UCB

 [8:59]  Alexandria Knight: Remix competition

 [8:59]  Alexandria Knight: Winner--3D installation developed by NY archaeologist

 [8:59]  Alexandria Knight: Dialog between visitors and those staffing the island

 [8:59]  Alexandria Knight: Intermingling of personal and professional

 [8:59]  Alexandria Knight: But, missing voices of younger adults and children

 [9:00]  Alexandria Knight: Linden places them in separate grid

 [9:00]  Alexandria Knight: Understands why they do this... but it's a loss for this sim

 [9:00]  Alexandria Knight: Most imp--students have incorporated this into their learning, and research

 [9:00]  Alexandria Knight: Journal articles published on it

 [9:01]  Alexandria Knight: OKAPI sponsored by group at UCB


[9:01]  Teachergirl Razor: thanks

 [9:01]  Jennette Forager: ::applause!::

 [9:01]  Farzaneh Eel: thanks

 [9:01]  Jennette Forager: sounds terrific

 [9:01]  Artemis Jacks: Thanks Zed!!!

 [9:01]  Artemis Jacks: Yeah Ingrid!!!

 [9:01]  Teachergirl Razor: yes

 [9:01]  Bluewave Ogee: y

 [9:01]  Simeon Jarvinen: Yes

  [9:01]  Sheila Yoshikawa: yes

 [9:01]  Farzaneh Eel: yes

[9:01]  Jennette Forager: Yes we can!

 [9:01]  50 Winx: Yes




[9:02]  Alexandria Knight: A librarian at UCLA in the Dig Lib program

 [9:02]  Alexandria Knight: Trying to respond to what has been said by panelists today...

 [9:03]  Alexandria Knight: 1. Aspect of collecting and archiving this experience, esp in early days when difficult to collect some representation of this virtual world

 [9:03]  Alexandria Knight: Now would be most useful to collect things

 [9:03]  Alexandria Knight: 2. Providing access to these materials that take place in SL

 [9:03]  Alexandria Knight: Scholars so engaged, very interesting, e.g., Turkish archaeological site

 [9:04]  Alexandria Knight: So what are the things that librarians are custodians of that we can make available in SL?

 [9:04]  Alexandria Knight: Mention of images used illegally

 [9:04]  Alexandria Knight: Librarians can help make them available legally

 [9:04]  Alexandria Knight: More fun, less staid, and more risky

 [9:04]  Alexandria Knight: What are the limits of fair use?

 [9:05]  Alexandria Knight: What sorts of objects can be made avail without risking commercial gain?

 [9:05]  Alexandria Knight: Particularly what the 1st speaker showed with curriculum up on the wall, not just flat paper objects, but displayed in 3d virtual space

 [9:06]  Alexandria Knight: Made text seem almost alive, even though representation of paper

 [9:06]  Jennette Forager claps

 [9:06]  Teachergirl Razor: thanks


[9:06]  Bluewave Ogee: can you type the question?

[9:07]  Jennette Forager smiles


[9:08]  Sheila Yoshikawa: I think you can use the technology to engage people in the subject

 [9:08]  Jennette Forager: the challenge is to bring the technology to serve the subjects


[9:08]  Alexandria Knight [FOR SHEILA]: Sheila -

[9:08]  Alexandria Knight: Problem-driven curriculum in class,

 [9:08]  Sheila Yoshikawa: I bear in mind that people don't necessarily want to use SL for its own sake, there has to be reason and a reason why using Second Life adds something



 [9:08]  Alexandria Knight: Leslie: But students demo their mastery and understanding by building models, etc.

 [9:10]  Alexandria Knight: Interdisciplinary communication course--building teams across disciplines

 [9:10]  Alexandria Knight: #1 problem in US is communicating across disciplines to move us forward

 [9:10]  Alexandria Knight: Students in normal course would do research and do Powerpoint slide show to the class

 [9:11]  Alexandria Knight: Last full semester, do project in SL, try to work with a partner

 [9:11]  Alexandria Knight: Alley Flats initiative

 [9:11]  Alexandria Knight: Alley apartments initiative

 [9:11]  Jennette Forager: wow!

 [9:11]  Alexandria Knight: global network of architects

 [9:11]  Jennette Forager: so great!

 [9:11]  Alexandria Knight: designing sustainable housing

 [9:11]  Alexandria Knight: They met with architects then forged additional collaborations within SL

 [9:12]  Alexandria Knight: They built 2 models in a sim--You can walk through home and get notecards

 [9:12]  Jennette Forager: can you share the LM for that?

 [9:12]  Alexandria Knight: with answers to questions like

 [9:12]  Alexandria Knight: Why is there a green roof?

  [9:12]  Alexandria Knight: Students decided on their own to have a press release

  and have a grand opening in SL

 [9:13]  Alexandria Knight: Took crowd of people on tour

 [9:13]  Alexandria Knight: Never in her life, after many years of teaching, has she had students working togethrer after the class

 [9:13]  Alexandria Knight: They wrote a 30-page grant proposal

 [9:14]  Alexandria Knight: Implications for longer term extended learning


[9:14]  Farzaneh Eel: wow!

[9:14]  Jennette Forager: really exciting.

 [9:14]  Alexandria Knight: went far beyond anything expected in RL

 [9:14]  Sheila Yoshikawa: yes exciting

 [9:14]  Zed Marseille: nice!

 [9:14]  Jennette Forager: wonderful example Bluewave...

 [9:14]  Artemis Jacks: very exciting!!!!


[9:14]  Agnesa Capalini: what's your experience with undergraduates



 [9:15]  Alexandria Knight: Sheila

 [9:15]  Alexandria Knight: Had small class of 18- to 19-year olds

 [9:15]  Alexandria Knight: Treat it like other work

 [9:16]  Alexandria Knight: They're in their 1st semester away from home, and are engaged in so much, so take it in a matter of fact way

 [9:16]  Alexandria Knight: Some find it cool

 [9:16]  Alexandria Knight: Must have good reason to give them for it being in SL

 [9:16]  Jennette Forager: *sigh*

 [9:16]  Bluewave Ogee: The student-driven Alley Flats Project was a result of this kind of project-based curriculum design.

 SLURL: http://slurl.com/secondlife/Educators%20Coop%201/151/100/21/?title=Alley%20Flats%20Project&msg=Alley%20Flats%20Project%20on%20Educators%20Coop%201


[9:16]  Alexandria Knight [FOR SHEILA]: Must justify why it's a lecture, discussion, etc.

 [9:16]  Jennette Forager: like many educators...smae situation

 [9:16]  Bluewave Ogee: Alley Flats Project, Educators Coop 1 (151, 100, 21)

[9:16]  Alexandria Knight [FOR SHEILA]: Must explain why it's valuable for their future careers

 [9:16]  Alexandria Knight: Also need to see how it can expand their lives

 [9:17]  Stolvano Barbosa: all the examples are immersive projects... does SL have any role to play in developing or delivering TEXTUAL materials?

 [9:17]  Artemis Jacks: Thank you Sheila!!

 [9:17]  Alexandria Knight [FOR SHEILA]: possibilities for learning

 [9:17]  Jennette Forager: International collaboration is a good thing tho....

  [9:17]  Alexandria Knight: Must use media for what it's good for

 [9:17]  Alexandria Knight: Text is not advantageous in SL, but you can discuss it in SL

 [9:17]  Stolvano Barbosa: nods

[9:17]  Alexandria Knight [FOR SHEILA]: Wants to use each channel in its own way

 [9:18]  Alexandria Knight [FOR LESLIE]: If having meeting and trying to co-write, can also open browser to Google docs

 [9:18]  Sheila Yoshikawa: yes i'd agree with that

 [9:18]  Jennette Forager nods

 [9:18]  Alexandria Knight [FOR LESLIE]: and also are in SLin real time, coediting and authoring same doc at same time

 [9:18]  Ingrid Deschanel: that's really impressive -- i want to try that!

 [9:18]  Sheila Yoshikawa: i was thinking more that it isn't good for sitting and reading

 [9:20]  Patricia Paris: no

 [9:20]  Jennette Forager: Immersive Collaboration

 [9:21]  Artemis Jacks: Yes Jennette!!!!

 [9:21]  Jennette Forager grins, nodding

 [9:21]  Artemis Jacks: Collaboration is KEY!!!!!!

  [9:21]  Alexandria Knight: Who was that, Sheila?

 [9:21]  Jennette Forager: a Scottish Librarian

 [9:22]  Alexandria Knight: [FOR SHEILA] Teaching in SL sessions--colleague in Scotland

 [9:22]  Stolvano Barbosa: Geo

  [9:22]  Artemis Jacks: meetings too!!!

 [9:22]  Alexandria Knight: Can interact with students and give benefits of your experience

 [9:22]  Artemis Jacks: when you are far apart!!!

 [9:22]  Real Darwin: Will you list where the notes or presentation will be archive?

  [9:23]  Zed Marseille: http://slurl.com/secondlife/Okapi/128/128/0

 [9:23]  Jennette Forager: Digital goodies! no calories

 [9:23]  Ingrid Deschanel: damn that's making me hungry! even though it's not yet 10AM

 [9:23]  Sheila Yoshikawa: thanks very much to Alexandria

 [9:24]  Sheila Yoshikawa: for the organisation, and her colleagues

 [9:24]  Artemis Jacks: thanks everyone!!!!!!!!!

 [9:24]  Jennette Forager: Thanks for this presentation everyone!

 [9:24]  Patricia Paris: Thank you!

 [9:24]  Jennette Forager: Great stories!

 [9:24]  Zed Marseille: Thank You!!

 [9:24]  Ingrid Deschanel: \clap

 [9:24]  Artemis Jacks: you guys were wonderful!!!

 [9:24]  Farzaneh Eel: thanks!!

 [9:24]  Agnesa Capalini: wonderful presentations

 [9:24]  Simeon Jarvinen: Thank you!

 [9:24]  Artemis Jacks: we'll be back!!!!

 [9:24]  Patricia Paris: \clap

 [9:24]  Alexandria Knight: Thank you so much!!!

 [9:24]  Rowan Nestler: Thank you!

 [9:24]  Jennette Forager: :applause::

 [9:24]  Artemis Jacks: thanks all!!!!

 [9:24]  Farzaneh Eel: this was helpful!

 [9:24]  Kharyl Sorbet: thanks

 [9:24]  Kharyl Sorbet: thanks

 [9:24]  50 Winx: This was wonderful

 [9:24]  Xavier Alaman: thanks

 [9:25]  Artemis Jacks: hey everyone!!

 [9:25]  Artemis Jacks: food's back here

 [9:26]  Farzaneh Eel: thanks again! bye!




JEREMY KEMP (JEREMY KABUMPO) is an instructional designer and a Lecturer at the School of Library and Information Science at the San Jose State University in California, which has a campus of its own in SL. He maintains the official wiki for educators using the Second Life immersive environment — www.simteach.com. His instructional technology project connecting Moodle and Second Life has attracted hundreds of participants from around the world — www.sloodle.com.


LESLIE JARMON (BLUEWAVE OGEE) is a Faculty Development Specialist at The University of Texas at Austin with the Division for Instructional Innovation and Assessment & has designed and taught graduate courses since 1998. She's perhaps best known for creating the world's first multimedia digital dissertation to be accepted entirely on CD in 1996. She's a leader in the university's entry into virtual world environments, specifically Second Life, and is co-founder of the Educators Coop, a virtual residential community of interdisciplinary educators, researchers, and librarians from around the world (http://www.educatorscoop.org).


LISA MCAULAY (INGRID DESCHANEL) is the Librarian for Digital Collection Development in the UCLA Digital Library Program. She coordinates librarians, faculty, staff, and other partners in the creation of digital collections of text, images, audio, and video & participates in the planning and development of UCLA's digital library infrastructure. She currently leads the effort to migrate a faculty-curated digital project of cuneiform materials to a digital library platform, and participates in a variety of other projects, including the UCLA Encyclopedia of Egyptology, the Bernard Picart 18th-century world religions encyclopedias, and more generally, the development of infrastructure and guidelines to support text encoding within the UCLA Digital Library Program.


JEFFREY SCHNAPP (VETTORE VELOCE) occupies the Pierotti Chair in Italian Literature and is professor of French & Italian, and Comparative Literature at Stanford University. His research interests extend from antiquity to the present, encompassing the material history of literature, the history of design and architecture, and the cultural history of engineering. He is the author or editor of 18 books and over 150 essays, most anchored in the field of Italian cultural history.  His research has been supported by fellowships or grants from numerous prestigious organizations, including the Mellon Foundation and the Guggenheim Foundation. He founded the Stanford Humanities Lab in 2000 as a platform devoted to testing out future scenarios for the arts and humanities in a post-print world.


SHEILA WEBBER (SHEILA YOSHIKAWA) is a Senior Lecturer in the Department of Information Studies, University of Sheffield. She is Director of the Centre for Information Literacy Research and Coordinator of the new MA in Information Literacy which will have its first intake in 2009/10. She was Principal Investigator in a 3-year funded investigation into UK academics' conceptions of information literacy and teaching information literacy. She is a frequently invited speaker, this year delivering conference keynotes in France and Spain, contributing the European perspective to the UNESCO-sponsored Training the Trainer programme in Quebec, and giving invited talks in Sweden and Ireland. Her Second Life activities include ownership of Sheffield University's island Infolit iSchool; teaching undergraduate and postgraduate students and organising a discussion series, as well as participating as an invited member of the Educator's Coop.


NOAH WITTMAN (ZED MARSEILLE)is a new media architect and program leader with over 15 years of experience developing technologies, online platforms and social networks that foster learning and dialogue across borders and communities. As Co-Founder and Program Manager of Open Knowledge and the Public Interest (OKAPI), Noah Wittman brings together faculty, students and staff at the University of California, Berkeley, to use the Internet and new digital technologies to share knowledge and creativity with others around the world. He leads numerous open education and research projects, including virtual humanities collaboratory, a Public Understanding of Research program, and a US Department of Education project to develop new models for creating and using open digital collections. These projects have received national and international recognition, including the 2007 Open Archaeology Prize by the American Schools of Oriental Research, the 2008 Virtual Learning Prize by the New Media Consortium, and selection as a Demonstrator Project for Project Bamboo, an international effort to develop shared technology services for arts and humanities scholars.


XAVIER ALAMAN currently serves as Dean of the School of Engineering, Universidad Autónoma de Madrid, since 2000. He received tenure at this university in 1998, as professor of Computer Science. Previously he was an IBM researcher for 7 years. His research interests include Ambient Intelligence, Knowledge Management cooperative tools, and multimedia systems. He has been the main researcher for several R&D projects in these areas and has more than 50 journal, books and conference publications.




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